Minggu, 26 Februari 2012

Exodia Deck

Forbidden One

Redirected from Exodia

Forbidden One
Forbidden One
Japanese
  • (ふう)(いん)されし
  • 封印されし (kanji)
  • ふういんされし (furigana)
  • Fūinsareshi (Rōmaji)
  • Sealed One (translated)

French
  • Éxodia

German
  • Exodia

Italian
  • Exodia

Portuguese
  • Exodia

Spanish
  • Exodia


Sets

Anime appearances


"Forbidden One", known as "Sealed One" ((ふう)(いん)されし Fūinsareshi) in the Japanese version, is an archetype of cards first released in Legend of Blue Eyes White Dragon and was the first group of cards to provide an automatic win. The main card, "Exodia the Forbidden One" (often referred to as "Exodia's head") is also one of the first five Effect Monsters ever to be released. The "Forbidden One" cards are some of the most iconic cards in the series, being well known for their Automatic Win effect and how, in the anime, Yugi was the first person to ever Summon "Exodia" (and in the first episode). While many people simply refer to these cards as "Exodia" cards, only the head of Exodia actually contains the name, while the other pieces are called "Forbidden One" in any card effect that refers to them; when used elsewhere on this page, "Exodia" refers only to the card "Exodia the Forbidden One" or the completed monster.
While the original "Forbidden One" set was extremely hard to obtain (all five pieces were Ultra Rare), they have since been reprinted in lesser rarities; a common practice is to print "Exodia" as an Ultra Rare and the limbs as Commons, making the set much easier to obtain. While the "Forbidden One" Deck was perhaps one of the first Deck types, it still remains a popular one, being supported through several new cards (specifically, new draw engines and draw loops).
"Exodia" is one of the few cards that can actually declare an automatic win. Others include "Destiny Board", "Final Countdown", "Exodius the Ultimate Forbidden Lord", "Last Turn", "Vennominaga the Deity of Poisonous Snakes", "The Creator God of Light, Horakhty", and the Match Winners.
Notably, "Exodia" was the only monster ever specifically mentioned in the rulebooks, even having the rule that should the five pieces be in your hand at any time you win the duel. This was, however, prior to other cards being released with effects that declared an automatic win. "Exodia" has since been removed from the rulebooks, as the effects written on the head are sufficient enough.
ExodiaTablet.jpg
"Exodia" was, at first, a beast of such incalculable and intimidating might that he was split up into five distinctive parts - each one of them chained and sealed away by magic from all the other monsters (hence "the Forbidden One"). This would prevent his power from ever being used again. It was used by Shimon against Zorc Necrophades, against whom he was equal; however, "Exodia" was defeated due to the fact that Shimon is a mortal man whereas Zorc has his own power source.
As a result, in the Yu-Gi-Oh card game, there are five distinct "Forbidden One" cards, each one symbolizing a part of the complete "Exodia". In order for "Exodia" to regain his tremendous power, all of the five cards must be reunited in the player's hand. This brings the parts of the Forbidden One together, allowing "Exodia" to break free - his strength being so great that he guarantees the Summoner an automatic win, regardless of the situation.
The effect of "Exodia" makes it one of the most godlike monsters in Duel Monsters; unlike the rest of the monsters used in duels, "Exodia" doesn't rely on attack and defense - it declares an immediate victory whenever complete & uncut - every time all five cards are assembled in the hand, the owner wins.

Contents

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Exodia cardsEdit

Complete Bandai version of "Exodia the Forbidden One"

Main cardsEdit

Other cardsEdit

While the primary purpose of "Exodia" is to declare an automatic win through having all five pieces, there have been other methods to using it. The first of these was "Exodia Necross", which had to be summoned via "Contract with Exodia". It is a Zombie counterpart of "Exodia" ("Necro" is Greek for dead), and possesses the near-invulnerability of the anime version of "Exodia" as long as the actual "Forbidden One" pieces remain in the Graveyard. It gains 500 ATK during each of the player's Standby Phases and cannot be destroyed in battle or by Spell and Trap effects. It is automatically destroyed if any of the five "Forbidden One" pieces do not exist in the Graveyard. Due to its near-invincibility and increasing strength, it serves as either a trump card that cannot be defeated or as a backup plan if too many "Forbidden One" pieces end up in the Graveyard.
The next such incarnation was "Exodius the Ultimate Forbidden Lord", which provided an alternate method of winning with "Exodia". "Exodius" can only be Summoned by returning all monsters in the Graveyard to the Deck. When "Exodius" attacks, a monster must be sent from either the hand or Deck to the Graveyard. "Exodius" gains 1000 ATK for each Normal Monster in the Graveyard. Should all five pieces of "Exodia" exist in the Graveyard as a result of being sent there via the effect of "Exodius", the player automatically wins the duel. Since the "Forbidden One" limbs are Normal Monsters, they power up "Exodius" when sent to the Graveyard by its effect, allowing field presence to be maintained, while also contributing to the possibility of an automatic win. Since its Summoning condition puts monsters from the Graveyard back into the Deck, it allows the possibility of an automatic win even if "Forbidden One" pieces are sent to the Graveyard, and in fact makes it beneficial to send them there again.
In addition, there is "Exxod, Master of The Guard" which greatly resembles "Exodia", though without an automatic win effect. In the same vein as "Necross" being the Zombie counterpart of "Exodia", "Exxod" resembles a completed, though still sealed, "Exodia".

Exodia in the anime seriesEdit

Yu-Gi-Oh!Edit

In the second anime series, the "Forbidden One" cards were notable for never having been successfully played until Yugi Muto was able to assemble all five pieces during his duel against Seto Kaiba during episode 1. "Exodia" appeared in this duel when Yugi gathered all five pieces in his hand, after which it launched an attack, prompted by the line "Exodia, Obliterate" ("Hellfire's Rage, Exodo Flame!" in the original version) from Yugi. The attack wiped out all three of Seto's "Blue-Eyes White Dragons" and reduced his Life Points to zero.
However, Yugi never used the "Exodia" cards again in the series because Weevil Underwood threw them overboard during the boat trip to Duelist Kingdom (while saying "This is my strategy!"); despite the best efforts of Joey Wheeler, only two pieces were recovered.
Weevil Underwood holding all 5 pieces of Exodia, as given to him by Yugi during episode 3
In the Battle City arc, Seeker of the Rare Hunters uses "Exodia" to defeat Joey in a duel. In the duel against Yugi that follows, the Rare Hunter almost wins, but is defeated when Yugi is able to wipe out every single copy of "Exodia the Forbidden One" in his Deck using "Chain Destruction." Following this, Yugi rips up the Exodia cards (for different reasons between the original and dub. In the original, the cards were counterfeits. In the dub, the Exodia cards were real, but they were marked with invisible ink so the Rare Hunter knew when he would draw one).
In the Virtual World arc, Gozaburo Kaiba uses an Exodia Deck against Seto Kaiba believing that since Yugi defeated Kaiba with "Exodia" that Kaiba would fear it. Instead of collecting the parts of "Exodia" in his hand, he sends them to his Graveyard so he can Summon "Exodia Necross". Kaiba is able to overcome his fears and see the weakness in "Exodia Necross" and removes the "Exodia" parts in the Graveyard from play using "Soul Demolition", thus rendering "Necross" powerless.
"Exodia Necross'" effect was marginally different in the anime. It gained a different effect for each "Exodia" piece in the Graveyard. It was immune to Spells if the Left Leg was in the Graveyard, immune to Traps if the Right Leg was in the Graveyard, immune to Monster effects if the Right Arm was in the Graveyard and gained 1000 ATK each time damage that involved it was calculated if the Left Arm was in the Graveyard. Having "the head" in in the Graveyard granted it the effect of not being destroyed in battle.

Exodia vs Zorc NecrophadesEdit

Exodia makes one final appearance during the Dawn of the Duel arc, in episode 216, as the Ka spirit of Shimon Muran. Shimon had sealed "Exodia" a long time ago away due to its godly strength but released him now to engage in battle with Zorc Necrophades. Despite a strong effort, "Exodia" was defeated by Zorc, because "Exodia" drew his power from Shimon, while Zorc used the power of the darkness. Initially, though, both of them seemed imperishable, but as The Forbidden One's life force was drawn from a single human, any damage caused to "Exodia" was also caused to Shimon himself, and Shimon, being a sole mortal, wasn't able to stand up to the power of Zorc, thus allowing the Dark Demon to easily cleave "Exodia" in half, killing Shimon in the process.

Yu-Gi-Oh! GXEdit

In Yu-Gi-Oh! GX, "Exodia" is used by two separate duelists. The Yubel-possessed Marcel Bonaparte uses an Exodia Deck, which he discards after obtaining the three Sacred Beasts. He gives the five Exodia pieces to Adrian Gecko as part of a deal.
Later in the season, Adrian discovers the seal of "Exodia" in the third alternate dimension and realizes he must sacrifice the Duel Energy of someone close to him in order to free "Exodia". He decides to sacrifice Echo, whom he loved, but he was opposed by Aster Phoenix. The two duel and Aster is able to block Adrian's "Exodia" cards using "Force of Four." However, Adrian is able to make a comeback with "Exodius the Ultimate Forbidden Lord". Echo willingly sacrifices herself to release "Exodia" and despite Aster coming close to victory, Adrian is able to Summon "Exodia" using "Exodius'" automatic victory rule and Aster is defeated.
Adrian uses his Exodia Deck against the Yubel-possessed Jesse Anderson in order to become King of the third alternate dimension. He is defeated when his opponent summons "Yubel", whose effect defeats Adrian as she attacks "Grinder Golem". Had this not happened, Adrian would have won, as he had four "Exodia" pieces in his hand and was about to draw the fifth, having placed it on top of his Deck using "A Feather of the Phoenix".
In the anime, "Exodius" effect was marginally different. It needed be Summoned via "The Ultimate Ritual of the Forbidden Lord" and was immune to Monster, Spell and Trap effects controlled by the player's opponent. Rather than gaining attack for Normal Monsters in the Graveyard, it gained attack only for "Exodia" pieces in the Graveyard and only "Exodia" pieces (not any monster) could be sent from the Deck or hand to the Graveyard when it attacked. Its condition of granting an automatic victory should all "Exodia" pieces be sent to the Graveyard via its effect remained the same.

Exodia OTK



Complete Deck Lists by Type
A-CD-FG-JK-OP-ST-VW-Z


There are many ways to get all 5 pieces of Exodia into your hand in one turn. Each of the following decks focuses on different playing styles in getting Exodia to the hand as soon as possible. Generally, the Best way to play Exodia is to concentrate on draw power and protection of the Exodia pieces. There are many other ways to use them well.

Contents

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Deck VariantsEdit

Standard ExodiaEdit

Standard Exodia
This version of is probably the most basic way of constructing an Exodia deck. Mainly on the first turn, you use "Foolish Burial" to get "Sangan". Using "Infinite Cards" helps here. Then, continuously use "Upstart Goblin", "Hand Destruction", or "Card Destruction". Use "Limit Reverse" or "Dark Eruption" to repeatedly use "Sangan's" effect to win the duel.
Obviously, this deck is vulnerable to Aggro Decks and Beatdown Decks, so cards like "Messenger of Peace", "Wall of Revealing Light", "Gravity Bind", "Spatial Collapse", and "Destiny HERO - Defender" can help stall for time. Plus, cards like "Dekoichi the Battlechanted Locomotive" 'Witch of the Black Forest"and "Emissary of the Afterlife" can help you draw or search for the Exodia pieces. (You could also use "Deep Diver" to move an Exodia card to the top of your Deck.)
You can also use "Hand Destruction" to discard 2 normal pieces of Exodia to search for more parts. Then, once you've done this, use "Dark Factory of Mass Production" to add the 2 discarded pieces.

Exodia OTK Mega DrawEdit

Exodia OTK Mega Draw
This deck focuses on using mass draw power to get through your deck as quickly as possible in one turn. By using "Royal Magical Library" for a big boost in this deck you are able to go through the deck at rocket speed and possibly drawing the whole deck in one turn, leaving your opponent with very little reaction time. By using LV8 "Destiny HERO" cards, you can combo "Trade-In" and "Destiny Draw" to get the most flexibility out of the deck. As "Destiny Draw" is now rendered Semi-Limited, "Broken Bamboo Sword" and "Golden Bamboo Sword" can provide an excellent substitute combo. Another combo, which can draw up to 12 cards, utilizes Good Goblin Housekeeping and Emergency Provisions. (Further details in Good Goblin Housekeeping "Tips" section.) There is also another type of Exodia Deck, one that also focuses on Mega Draw but also thins the deck.

Deep Draw Dragon ExodiaEdit

Deep Draw Dragon Exodia
You can also combine this Deck with "Destiny HERO" monsters to abuse the effect of "Allure of Darkness" and "Destiny Draw". Also, you can use Level 8 "Destiny HERO" monsters such as "Destiny HERO - Dreadmaster", "Destiny HERO - Plasma" and "Destiny HERO - Dogma" to use "Trade-In" with them. A good strategy is to use "Destiny HERO - Diamond Dude" in combo with "A Feather of the Phoenix" to use again the effect of one card in the Graveyard without costs. So you got a lot of draw cards, without the necessity of thinning the Deck with cards like "Toon Table of Contents" or "Thunder Dragon" and you got a solid Deep Draw Exodia Deck.

Dark Searcher ExodiaEdit

Dark Searcher Exodia
Alternate strategy
This strategy relies on using the Draw Engine of "Allure of Darkness" together with the well-known searchers "Sangan", "Emissary of the Afterlife", and using "Dimension Fusion" or "D.D.R. - Different Dimension Reincarnation" to Special Summon the searchers and destroy them to search up to 5 pieces of Exodia. A "Pot of Avarice" is a great backup if all of your Exodia pieces are dropped to the Graveyard and to fuel your draw.
First, use "Magical Merchant's" effect to send the Dark Searchers to your Graveyard. Then, use "Prometheus, King of the Shadows" to remove the 5 searchers from play and remove him from the field via "Deck Devastation Virus". With "Dimension Fusion" you Special Summon the searchers from your Removed from Play zone and destroy them to acquire the 5 pieces of Exodia instantly.


Heart of the Underdog ExodiaEdit

The goal is to activate "Heart of the Underdog" and use its effect to draw as much of the deck as necessary. "Hand Destruction," "Monster Recovery," and "Reload" are used because they are Quick-Play Spells, so they can be activated during the "Draw Phase", making it easier to draw "Heart of the Underdog" more quickly and consistently without later interruption of "Heart of the Underdog's" effect.

Appropriate ExodiaEdit

Additional options include:
The goal of this deck is to force your opponent to draw while you use the effect of Appropriate to draw more cards than your opponent. "Hiro's Shadow Scout" and "Cup of Ace" are great cards to use because they make your opponent draw cards while you chain your "Appropriate" to their draw, and also have other effects that help you. Cards that force your opponent to draw like "The Bistro Butcher" are pretty useful for this strategy, although this deck is not normally offensive. "Dark Bribe" is one of the staple cards in this deck. Use it to protect your appropriates. It should also be noted that "Mind Wipe" and "Disturbance Strategy" could also be used to reset your opponent's hand (in case they have something to stop you) and then use "Appropriate" to draw more cards. Also, an important thing to keep in mind is not to use cards like "Book of Eclipse" too often, unless your opponent has a small amount of monsters, or you have multiple "Appropriates" on the field. Also remember that at the end of your turn, you discard cards because of your large hand, but your opponent doesn't. This is why cards like "Disturbance Strategy" and "Dark World Dealings" are especially usefull.

Rainbow Ruins Brionac Exodia OTKEdit

First of all, you must get "Ancient City - Rainbow Ruins" + 4 Crystal Beasts in your spell and trap card zones. Then you must have "Brionac, Dragon of the Ice Barrier" on the field. Use the effect of "Ancient City - Rainbow Ruins" to draw 1 card. Then use the effect of "Brionac, Dragon of the Ice Barrier" to return your "Ancient City - Rainbow Ruins" to your hand. Activate it and use it's effect again to draw 1 card. Repeat the same thing as many times as you need until you drew the 5 Exodia parts and win. Use "Rare Value", "Crystal Beacon", "Emergency Teleport", "Crystal Beast Sapphire Pegasus", "Ancient City - Rainbow Ruins" and "Witch of the Black Rose" to help you draw and empty your deck faster as well as synchro summoning your "Brionac, Dragon of the Ice Barrier" and fill your spell and trap cards zones to draw more cards with "Ancient City - Rainbow Ruins". Use "Crystal Counter" and "Crystal Blessing" to fill your spell and trap cards zones faster. If you successfully get all the needed cards on the field plus 5 cards in your hands, you win the duel.

X-Saber Exodia OTKEdit

You will need 1 "X-Saber Palomuro" in your graveyard and 1 on your field. You will also need "X-Saber Axel" on your field and "Rainbow Life" face down. First you need to activate "Rainbow Life". Now you attack with "X-Saber Palomuro" against a monster which has 500 ATK or more than it. With "Rainbow Life" you will gain the Life Points that you should have lost and with "X-Saber Axel" you will draw a card and then you can pay 500 Life Points to summon the other "X-Saber Palomuro" from your graveyard and keep on attacking until you have drawn out your deck. This works with "Spirit Barrier", but only if you have a lot of life to spare. "XX-Saber Emmersblade" is a good choice to add as well as it thins the deck and searches for "X-Saber Palomuro" and "X-Saber Axel".
In Traditional Format you can use "Card of Safe Return" instead of "X-Saber Axel".

Bistro Butcher ExodiaEdit


Use "Creature Swap" on your "The Bistro Butcher" to put it on your opponent's side of the field in Attack Position. Have a "Nova Summoner" on your side of the field in Attack Position. Now just attack "The Bistro Butcher" and Special Summon another "Nova Summoner" once the other one gets destroyed. Once you run out of "Nova Summoners" Special Summon "Shining Angel". Keep on doing this and do it in this pattern : "Nova Summoner" > "Shining Angel" > "UFOroid" > "UFO Turtle" > "Masked Dragon" > "Troop Dragon". Each time your monster gets destroyed you will draw 2 cards because of "The Bistro Butcher".

Worm ExodiaEdit

What you do is try and get "Future Fusion" in your hand as soon as possible. If you draw it first turn, use it to send every worm monster (except 1 - 2 Worm Linx) to the graveyard. Regardless of whether or not you manage to summon "Worm Zero", what you will be drawing will either be the Exodia pieces or stall cards. Set "Worm Linx" on your side of the field, then either Flip Summon it or have your opponent attack it (with "Waboku" activated) and combine it with stall cards for great drawing power. This deck focuses heavily on just 1 card, "Future Fusion', and cards such as "Mystical Space Typhoon" or any spell negation cards will severely hinder the deck's capability to thin out and draw. Place a couple of "Dark Bribes" and "Spell Reclamation" (optional, only if it gets negated) to protect "Future Fusion". DD will ruin the deck as well, so beware running this deck against it. If you do run against it, you can use "Imperial Iron Wall" to stop all remove from play effects.

Chimeratech ExodiaEdit


Pretty similar to Worm Exodia, the Chimeratech Exodia focuses on using "Future Fusion" to Fusion Summon "Chimeratech Overdragon", thinning your deck and making it easy to draw Exodia.
Suggested combo:
After using Future Fusion and filling your graveyard, summon Cyber Eltanin and remove the Cyber Ouroboros (among others). You'll receive a colossal ATK/DEF monster and you'll be able to discard a card from your hand and draw new ones, making chances of getting Exodia higher. Cyber Larva and Cyber Valley are both usable to summon Cyber Eltanin and work for stalling. Plus the former works for Deck Thinning and the later for Drawing.
It's also possible to use Overload Fusion instead of Cyber Eltanin in order to remove Cyber Ouroboros from the deck and summon an even stronger monster (Chimeratech Overdragon), but this card can not be removed from the deck by Future Fusion effect.

Tele/Exodia OTKEdit

Use the effect of "Mind Master" to send all Psychic Monsters in your Deck to your Graveyard (using the Equip Spell or the Field Spell to the negate Life Point payment), summoning "Caam" last. Then use "Caam's" effect to shuffle 2 "Caam" from your Graveyard into your Deck and draw a card. Then tribute "Caam" to summon another "Caam" from your deck with "Mind Master's" effect. Repeat until you have 2 "Caams" in your Graveyard again. Use cards whose effects cause you to discard, like "Dark World Dealings", "Hand Destruction", and similar cards to put a "Caam" you draw into the Graveyard. Repeat this process until you draw all five pieces of Exodia.
This can be made into an FTK with "Double Summon" or "Emergency Teleport". "One for One" also works to this extent but is less likely to work.
You can do this with two "Caam": instead, just shuffle a "Caam" and a Gusto into your Deck to draw a card and use "Mind Master's" effect to get the other one and a "Caam" into your Graveyard.
Cards that can search/summon Mind Master include "Shining Angel", "Damage Condenser", "One for One", "Doctor Cranium", and "Sangan".
"Pot of Avarice" speeds up drawing a little, as it lets you put five Gusta back into your deck and to draw two cards (the Psychics are then summoned by Mind Master).
"Hidden Armory" can search "Telekinetic Charging Cell" but will prevent you from Normal Summoning (so you must already have had the monsters out) and "Terraforming" and "Demise of the Land" can search "Brain Research Lab".

Inmato Exodia Deck Edit

This strategy is based on the "Inmato" Engine combined with "Mystic Tomato" and "Lord Poison". First, use "Shien's Spy" to give your opponent "Chainsaw Insect" and use "Spirit Barrier" in order to prevent taking damage. Use "Mystic Tomato's" effect to Special Summon itself from the Deck every time you destroy it with "Chainsaw Insect", thus drawing 1 card; as an extension you may use "Lord Poison" to bring "Mystic Tomato" back from your graveyard. If you've Special Summoned enough "Tomatoes", Special Summon "Cherry Inmato" - its effect helps you Special Summon 2 (or 3, if you've Special Summoned 2 "Cherry Inmatoes") "Inmatoes" to your side of the field. Finish by getting your "Inmato" destroyed by battle. All in all, you will get to draw at least 9 cards. If you used "Rainbow Life", you could use "Supremacy Berry" to draw more cards. You can also use "The Beginning of the End" to draw three cards. You can also use "Mother Grizzly" to get three more draws as well as Special Summon "Lord Poison" which will then Special Summon "Mystic Tomato".
You could use "The Bistro Butcher" instead of "Chainsaw Insect". You should not use "Rainbow Life" or "Spirit Barrier" if you do this. This strategy will slightly be more risky as you will be losing life points but instead of drawing at least 9 cards you will draw at least 18 cards.
Suggested Cards:
Lastly, you could use "Sasuke Samurai 3" instead of "Chainsaw Insect" or "The Bistro Butcher". This strategy requires you to use cards such as "Hand Destruction" in order to lose advantage while drawing as well as an Equip Spell Card (preferably "Fusion Sword Murasame Blade").
Suggested Cards:

DARK Heart Exodia DeckEdit

Use "Veil of Darkness" and "Heart of the Underdog" to go through your deck until you draw all of Exodia. This can be quite fast if you get at least two of the cards on your first turn. Use "Hand Destruction", "Reload", and "Monster Recovery" to gain more draws/sends during your draw phase. Use Pot of Avarice to return your Exodia pieces when using Veil of Darkness in case you hadn't drawn Heart of the Underdog just yet.

Emperor Swap Exodia DeckEdit


This strategy works by stalling your opponent with "Gravity Binds" until you draw "Swap Frog", "By Order of the Emperor" and "Ultimate Offering". When you do so, Normal Summon "Swap Frog", activating his effect to send a monster to the Graveyard. Negate his effect with "By Order of the Emperor", drawing 1 card, and return "Swap Frog" to your hand with his own effect. Activate "Ultimate Offering", paying 500 Life Points to Summon the Frog again, creating a loop that ends until you run out of Life Points (Or, if you have "Solemn Wishes", infinite). Once you can't pay for "Ultimate Offering", use all card-drawing effects in your hand ("Upstart Goblin", "Magic Planter", etc.) and all "Magical Mallet"s to draw the remaining Exodia pieces.
"Dark Eruption" works with "Mask of Darkness" (allowing you to get back any pieces of the combo your opponent may have destroyed or, at least, "Legacy of Yata-Garasu"), "A Cat of Ill Omen" (a slow but effective way to gather all pieces of the combo), "Sangan" (for "Swap Frog" or even to skip the combo completely and get the Exodia pieces) and, obviously, the 5 pieces of Exodia (in case your opponent uses a discarding effect).

Watt/Exodia OTKEdit

This OTK uses the effect of "Watthydra" equipped with "Twin Swords of Flashing Light - Tryce" to inflict 1000 Damage to the opponent and to add 2 Exodia Pieces from your deck to your hand within 2 turns. Using this effect every turn will allow the player to add 2 Exodia Piece the next turn after its first use. Spell Cards like "Gold Sarcophagus" and "Pot of Duality" are used to maximize the effectiveness of the OTK. "Messenger of Peace" will also protect "Watthydra" from being destroyed by battle.
Cards for this Deck include:
Of course, Trap Cards like "Mirror Force" and "Dimensional Prison" which slow down the OTK must be anticipated with cards like "Royal Decree", "Trap Stun" and "Seven Tools of the Bandit".

Traditional Format Exodia DecksEdit

Note: All decks in this section contain some cards that are only allowed in the Traditional Format.

Manticore's Exodia EngineEdit

Use "Foolish Burial" to send the "Manticore of Darkness" from your deck to the graveyard. At the End Phase, send the on-field "Manticore of Darkness" to the graveyard to revive the other "Manticore of Darkness". You get to draw 1 card due to "Card of Safe Return's" effect. Keep repeating until you draw all 5 cards of Exodia. You'd want a card to counter "D.D. Crow", or it will remove "Manticore of Darkness" from play, ruining your loop. "Prohibition" and "Kycoo the Ghost Destroyer" can stop "D.D. Crow" in its tracks.
Alternatively, you could use "Generation Shift" instead of "Foolish Burial" - or indeed, any spell or trap where you discard a card as a cost.

Infinite Equip Draw LoopEdit

First, "Royal Magical Library" and "Gearfried the Iron Knight" must be both face-up on the field. Equip "Gearfried the Iron Knight" with "Butterfly Dagger - Elma". Due to "Gearfried the Iron Knight's" effect, "Butterfly Dagger - Elma" will be destroyed, but because of "Butterfly Dagger - Elma's" effect, it will be returned to your hand instead. Also, "Royal Magical Library" will receive a counter. When there are 3 counters on "Royal Magical Library", you get to draw a card. So keep using "Butterfly Dagger - Elma" until you draw all 5 cards of Exodia. (based on the fact that Butterfly Dagger - Elma is banned in Advanced you can only use this deck in causal and Traditional play)

Makyura's ExodiaEdit

This combo focus into drawing the 5 pieces of Exodia in the opponent's turn. You must discard "Makyura the Destructor" on the opponent's turn with "Morphing Jar" (to get a best hand and activate the key Traps) or "Hand Destruction" (not to waste the Exodia pieces already into your hand). Due to Makyura's effect you might activate "Reckless Greed", "Good Goblin Housekeeping" or even "Legacy of Yata-Garasu" right from your hand on your opponent's turn, turning into a deadly FTK when your opponent least expects it.
Another combo that works similarly is "Temple of the Kings" with "Sixth Sense", allowing you to draw cards easily or even milling your Deck with complacency.

Dragonfrog ExodiaEdit

The idea behind this deck is to summon a frog monster alongside "Substitoad" as you would in Frog FTK, turn them into Dragons with either "D. Tribe" or "DNA Surgery", activate "Super Rejuvenation", then repeatedly tribute your frogs using "Substitoad". When you end your turn, the effect of "Super Rejuvenation" will activate causing you to draw a card for each Dragon-Type monster that you tributed that turn; if you tributed enough "Dragonfrogs", you will draw until you eventually have all 5 pieces of Exodia in hand!

Colossal LoopEdit

First, Synchro Summon "Colossal Fighter" and active "Card of Safe Return". After this, active "Spirit Barrier" or "Rainbow Life". Now you must use "Colossal Fighter" to attack the opponent's monster and the effect of "Spirit Barrier"/"Rainbow Life" prevent the Damage. "Colossal Fighter" will revive itself in attack position and active the effect of "Card of Safe Return", allowing you to draw 1 card. Repeat this process until you have all 5 pieces of Exodia in your hand. Cards like "Axe of Fools" can be used to boost your opponent's monster's attack while negating their effect, preventing any harmful effects from hurting you.